(编辑:jimmy 日期: 2024/12/31 浏览:2)
说明
1. 状态机是一个非常实用的理论。在涉及到复杂的场景,建立状态机模型,能带来极大的方便。比如,网络连接、模型状态、业务逻辑。
2. 状态机并不复杂, 重要的是它的思想,能够极大减轻复杂度。使用时关键在于定义好事件和动作。
基本概念
github
https://github.com/pytransitions/transitions
安装
pip install transitions
简单示例
# 连接协议状态机 from transitions.extensions import HierarchicalMachine as Machine from transitions.extensions.nesting import NestedState class ConnectionStateMachine: """Connection state machine.""" def __init__(self, callbacks=None): """ :param callbacks: callbacks for the state machine """ self.callbacks = {} # 定义状态 self.states = ["STATE_NOT_CONNECTED", { 'name': "STATE_CONNECTED", # 状态名 'on_enter': self._on_enter_CONNECTED, # 进入状态触发 'on_exit': self._on_exit_CONNECTED, # 退出状态触发 'children': [ # 状态嵌套 "STATE_NOT_SELECTED", { 'name': "STATE_SELECTED", 'on_enter': self._on_enter_CONNECTED_SELECTED } ] }] # transition 1 self.machine = Machine(model=self, states=self.states, initial="STATE_NOT_CONNECTED", auto_transitions=False) if callbacks: self.callbacks = callbacks # 定义状态变换 self.machine.add_transition('connect', "STATE_NOT_CONNECTED", "STATE_CONNECTED_NOT_SELECTED") # transition 2 self.machine.add_transition('disconnect', "STATE_CONNECTED", "STATE_NOT_CONNECTED") # transition 3 self.machine.add_transition('select', "STATE_CONNECTED_NOT_SELECTED", "STATE_CONNECTED_SELECTED") # transition 4 self.machine.add_transition('deselect', "STATE_CONNECTED_SELECTED", "STATE_CONNECTED_NOT_SELECTED") # transition 5 self.machine.add_transition('timeoutT7', "STATE_CONNECTED_NOT_SELECTED", "STATE_NOT_CONNECTED") # transition 6 # 事件触发的动作 def _on_enter_CONNECTED(self): if "on_enter_CONNECTED" in self.callbacks: self.callbacks["on_enter_CONNECTED"]() def _on_exit_CONNECTED(self): if "on_exit_CONNECTED" in self.callbacks: self.callbacks["on_exit_CONNECTED"]() def _on_enter_CONNECTED_SELECTED(self): if "on_enter_CONNECTED_SELECTED" in self.callbacks: self.callbacks["on_enter_CONNECTED_SELECTED"]()
定义状态机
# 一般都是两种:不嵌套、嵌套 from transitions import Machine #不嵌套 from transitions.extensions import HierarchicalMachine as Machine # 嵌套 # 检查状态 machine.state machine.is_<state_name>()
定义状态
# 状态可以是三种类型: 对象、字符串、字典 from transitions import State states = [ State(name="solid"), # 对象 "liquid", # 字符串 {"name": "gas"} # 字典 ]
定义变换
# 定义函数 machine.add_transition(trigger, source, dest, ) trigger(str) 方法名,触发状态转换 source(str or list) 源状态 dest(str) 目标状态 # 加上变换 machine.add_transition(trigger="wake_up", source="asleep", dest="hanging out") machine.add_transition('work_out', 'hanging out', 'hungry') machine.add_transition('nap', '*', 'asleep') # 从任意状态变为asleep
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